destroyed luxury

what i want to improve

what i avoid


what fascinates me


I created the garment sketches using Rick Owens’s design process by taking pictures of the material try-outs and digitally cropping them and changing the proportions in Adobe Illustrator. 


The final garment:

2 key experiences this year


visuals, ideas, concepts

The task was to choose a designer that inspires us, use research in order to explore his /her design process and interpret the process in a personal way in order to create a garment. I chose Rick Owens and focused on his fascination for ancient rituals, religious symbolism, his opposition to fast fashion and escapism, the anthropological quality of his clothes, that they convey a sense of primordiality and fluid eternity, decadence and the aesthetics of decay, deconstruction, meaningful and very personal „pure” ideas, anti-fashion, raw authenticity, capturing complex human emotions and a high philosophical truth, enigmatic idiosyncratic universe based on post apocalyptic minimal aesthetics.  I interpreted his concept of „pure ideas” (for example, for his SS16 collection his runway show consisted of women tied to other women, which led me to believe that he has a peculiar understanding of what beauty is, that resonates with me because it is dark in a raw, childish way – he expresses a very positive concept: „women supporting women” in a twisted and almost literal way) in a personal way with the goal of choosing materials to work with, And I came up with the idea of honesty (honest self-expression), as a central concept that should define the materials; as a result, I chose materials that would be an honest definition of myself – a combination of glossy materials that gave the impression of luxury, and unbleached cotton, which is seen as the most raw and basic materials to work with, therefore creating the destroyed luxury”. Among the artists that inspired Rick Owens, I chose Steven Parrino, the artist that also inspired me. I used his art as an inspiration for some experimental material tryouts based on emphasizing the features of the materials that I had chosen, through draping, warpping, deconstruction and asymmetry, I had stitched everything on polystyrenne basic geometrical shapes. The try-outs were a key points in the process as from that point, the direction I was going became clear.

2 sources of inspiration

First of all I understood how a complete process looks like - I gained experience in photo and video editing, pattern-making, and I learned how to extract abstract concepts from a block of research and how to experiment freely in order to be able to give a personal twist to another designer's technique.

what i learned 

The concept of nokfest is explained here

This is the website (in the making)

For the decorations, I used the try-outs from the previous project, focusing on the cones and increasing them in size, and handsewing materials on them in an experimental way, in broad strokes and following the idea of asymmetry, deconstruction and "destroyed luxury".


what i learned 

First of all, Nokfest taught me that plans and ideas CAN become reality - even the ones that look really ambitious. It taught me that team work is different when the people you work with are close friends and are equally passionate about the project. I learned a lot about team work, and also about the fact that face to face interaction is what actually establishes trust between people (we tried to find a venue online for 2-3 months with no results, and as soon as we decided to go talk to people face to face, the contract was signed in one week); 

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